Virtual competitions

Infinite Labyrinth / Meta-City / Videogame Architecture

01 X INTRODUCTION

Discount Code 10%: CAGE
Registration Period (Infinite Labyrinth / Meta-City): 01 June – 30 September
Registration Period (Videogame Architecture): 01 July – 31 October
Submission period (Infinite Labyrinth / Meta-City): 15 - 30 September
Submission period (Videogame Architecture): 15 - 31 October

Non Architecture organized a new series of competitions: Infinite Labyrinth, Meta-City and Videogame Architecture.

Virtual Reality technology made possible to immerse and experience worlds and environments previously unthought of. Virtual environments aim to temporarily transport us to another reality – unbuilt designs, foreign lands and imaginary scenarios.

The importance of the use of advanced technologies, such as the likes of virtual reality in the scene of architecture, is becoming increasingly dominant as a medium for representation of architectural design.

This means of representation can have two purposes: a simulation of physical architecture or a functional virtual place.

The simulation of physical architecture is the most common purpose of virtual architecture and is increasingly being used to visualise, understand, and present architectural designs.

The second purpose of virtual architecture involves the design and creation of virtual places in terms of its functional organization and electronic representation. Architects design buildings to provide places for people to live, work, play, and learn. Such places are embodied as buildings with internal spaces called rooms, halls, theatres, etc.

The metaphor of buildings and rooms can be revisited and used in virtual places, suggesting the potential for virtual places to be designed by architects and then constructed by programmers. In the real world, we can say that architecture is about building an interface and user experience just like in the digital world, so much that the word “Architecture” is currently being used to define any kind of systemic structure, such as websites and apps.

How is virtual reality technology changing the field of architecture presently? What if you, being here, could be a virtual presence anywhere? Will we end up creating a world that mirrors our own or something completely different? Will it be a place of freedom, equality, and self-expression, or one of corporate control and environmental and social degradation?

Virtual is a compilation of design challenges that aim to approach the idea of virtual environments in different perspectives.

02 X INFINITE LABYRINTH

The “Infinite Labyrinth” is a design competition developed to explore the creative potential of architectural design through one of the most basic architectural drawings: the floor plan.

Floor plans have been used not only to explain and communicate architectural designs, but they’re often adopted as an actual design medium, to test and communicate ideas with all the involved in the project – either is the client, engineer or contractor.

In architecture, a floor plan is a drawing to scale, showing a view from above, of the relationships between rooms, spaces, traffic patterns, and other physical features at one level of a structure.

Floorplans can be used to show the layout of rooms within buildings, the structure and other essential spatial elements. This competition is an opportunity to experiment how a floor plan can communicate a project today!

03 X META-CITY

The “Meta-City” is a design competition developed to explore the creative potential of architectural design through one of the most iconic architectural drawings: the axonometric projection.

Architectural representation plays a fundamental role in how a project is perceived by the audience. In order to enable the viewer to act as the intermediary between image and imagination, building and drawing, reality and representation, architectural representation should be more than a rigid drawing toward objective reality, but rather a multifaceted interpretative lens.

Axonometric drawings are a powerful tool for visually communicating complex spatial arrangements. Their unique viewpoint allows for highly descriptive drawings that represent three-dimensional space on a two-dimensional surface. This competition is an opportunity to experiment how an axonometric can communicate a project today.

04 X VIDEOGAME ARCHITECTURE

In this competition, we encourage participants to come up with a visionary concept for a video game Architecture – only 2 drawings, absolute freedom of scale or program.

Participants are asked to either design a new building or level within the context of an existing videogame or translate their favourite videogame into a real-life building. Make sure you understand the videogame you’re working on and what are the strong logics behind it and turn them into a tool to design your own architecture piece.

Gaming is the birthplace of the Metaverse, and gamers have been driving a revolution in digital experiences – by shaping a whole generation’s relationships to space, buildings, neighbourhoods, and cities. Very often, architects end up working in videogame companies – meaning we have the skills to work in the videogame industry.

As designers, what new perspective can we bring to the industry of videogames? What are the tools that empower
designers to create these 3D environments? Videogame Architecture aims to answer those questions with a particular focus on the virtual environment.

05 X ELIGIBILITY

Non Architecture Competitions are open to all human beings, from every age and cultural background, working in groups or individually. The registration fee is paid per team, regardless of how many members form it. Personal information of all the team members can be uploaded during the submission procedure of the final drawing.

06 X WHY PARTICIPATE

– Gain experience and recognition, request a participation certificate, and post it on your Linkedin or CV!

– Design a new puzzle piece to be added to your Portfolio or Behance page, keep developing your assets!

– Give space to your creativity by solving a given challenge, it is satisfying!

– Get to know better your team or your own design-thinking skills, it is fun!

07 X PRIZES

(For each competition)

WINNER (up to 2 Prizes)

– 1.000 euros.

– Publication in the Non Architecture Competitions books and website.

– Reviews in digital magazines and several architecture blogs.

HONORABLE MENTIONS (6 Prizes)

– Publication in the Non Architecture Competitions book and website.

– Reviews in digital magazines and several architecture blogs.

EDITORIAL PICK (up to 6 Prizes)

– Publication in the Non Architecture Competitions book and website.

FINALISTS (up to 36 Prizes)

– Publication in the Non Architecture Competitions Journal.

NONAVERSE WINNER (1 PRIZE – ONLY FOR NON ARCHITECTS PRO)

– One year subscription for free (in addition to the existing one)

SPECIAL PRIZE

The organization might establish additional special prizes and awards during the competition development and in the evaluation phase.

08 X REGISTRATION

REMEMBER TO USE OUR PERSONAL CODE “CAGE” FOR A 10% DISCOUNT!

YOU CAN USE IT FOR EVERY COMPETITION YOU WANT 😁

Do you still have questions or want to register? ⬇️

Find all the informations for on nonarchitecture.eu




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